

On the worldmap, the Rebel Alliance is in dark red, the Galactic Empire is in light blue, the Hutt Cartel is in orange, and the wandering bandit parties are in yellow.

There are helmets which entirely conceal the head, some others which hide the hair but leave the face visible, and even some items which provides (limited) head protection while not hiding face and hair at all (cybernetic glasses, capes, Master Sith robe, etc).


I really appreciate and wanted to thank everybody again that has contributed and supported this mod and the rest of the Taleworlds community for their help. For updates and downloads to SWC I recommend checking the ModDB page below since that will be more updated than this page in the future. NOTE: Unfortunately, I no longer have time to work on Star Wars Conquest, but Swyter and the rest of the team are continuing to further improve this mod. Scene editing is in progress and many of the major planets have been modified. The Training and Quick Battles have been modified and the Custom Battle Mod and other functionality have also been integrated. All textures for the user interface and in towns/castles/villages have been switched and the map has been switched to a space texture with planets. Each faction includes over 12 different troops (Jedi, Sith, Stormtroopers, Commando's, Scout Troopers, Rebel Pilots, Skiff Guards, etc) and the mercenaries in the game have been switched to various aliens like Wookiees, Gamorreans, Twileks, Rodians, Trandoshans, and others. There are three factions in the game: Galactic Empire, Rebel Alliance, and the Hutt Cartel. This is a Star Wars mod for Mount & Blade 1.010/1.011.
